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Video Games and Art discussion
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DJ The Stick
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PostPosted: Thu Oct 25, 2007 10:52 pm    Post subject: Reply with quote

fruiterian wrote:
so yeah pretty much i don't have much to add to this discussion


It's ok, dan doesn't either, and he still posts.

-DJ
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PostPosted: Thu Oct 25, 2007 11:44 pm    Post subject: Reply with quote

RELEVANT LINX

Interesting, though outdated (pre-MMO, which I feel is the greatest videogame paradigm shift) article: The Future of Video Games as an Art: On the Art of Playing with Shadows

Brody Condon, one of the artists behind Velvet-Srtike, uses videogames as an art medium.

Cory Arcangel hacks computer code and video games for his artwork. I've seen his work before, too. It was an installtion room, with "Super Mario Clouds" projected on all the walls, with chiptune music in the background.

John Kilma is the artist out of the rest who actually makes art in the style of video games, but also uses other mixed media for installations.

Other than Kilma, it seems that artists mostly appropriate video games to make art, rather than make art that is a video game.
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Sharp



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PostPosted: Fri Oct 26, 2007 1:28 am    Post subject: Reply with quote

possums wrote:

We have reached the general consensus that video games have potential to be art. So, do video games have potential to be considered literature?


Phoenix wright. If video games can be considered literature, there's no better candidate.
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Its_The_Sneak!!!
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PostPosted: Fri Oct 26, 2007 1:33 am    Post subject: Reply with quote

Sharp wrote:
Phoenix wright. If video games can be considered literature, there's no better candidate.
I think Myst would be a better candidate, actually.
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fruiterian
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PostPosted: Fri Oct 26, 2007 1:41 am    Post subject: Reply with quote

Sharp wrote:
possums wrote:

We have reached the general consensus that video games have potential to be art. So, do video games have potential to be considered literature?


Phoenix wright. If video games can be considered literature, there's no better candidate.

are you saying that just because it is a textual kind of game?

the way i see it, the comparison of video games and literature goes a bit deeper. a good rpg creates a world beyond what a novel could describe. there's depth, awesome characters, room for interpretation. i'd say that the examples efun gave are better, in the way that they are played and perceived by the player. phoenix wright is fun and clever, but maybe not literature in the same way a game like chrono cross or okami is. myst, as sneaksy said, is probably a better candidate too.

the first thing that popped into my head was ffxii, but that's also the first one on top of my list to finish playing. i loved the characters, i loved the world, and i like the way the storyline is going--it's not quite as regimented as some other rpgs. the second thing was actually wind waker, which is probably up there in terms of my favorite zelda games. more regimented in the storyline, less morally ambiguous, but it's completely engrossing and does offer a bit of space to do your own exploration. i know people hate the art but i love it. i think it adds a lot to the experience--this is a whole new world, a whole new story, go out and enjoy it and learn about it.

of course i don't think i'm adding much more to the discussion again and my examples suck, but whatever.
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Otogi-san
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PostPosted: Fri Oct 26, 2007 2:06 am    Post subject: Reply with quote

DJ The Stick wrote:
fruiterian wrote:
so yeah pretty much i don't have much to add to this discussion


It's ok, dan doesn't either, and he still posts.

-DJ

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dodger



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PostPosted: Fri Oct 26, 2007 2:48 am    Post subject: Reply with quote

Its_The_Sneak!!! wrote:
Sharp wrote:
Phoenix wright. If video games can be considered literature, there's no better candidate.
I think Myst would be a better candidate, actually.
I would agree, cuz I loves me some Myst. I don't know why I didn't think of it before, but the Myst series is a major contender as far as artistry in games goes.
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possums
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PostPosted: Fri Oct 26, 2007 5:01 am    Post subject: Reply with quote

Bringing it back to art and people considering it art, take a look at Katamari Damacy. Its creator always said, "I don't like video games, I am creating art," or something along those lines. That game does have interactive art to it, as well, though you don't always have so much control over the final product.

That's another question. Games usually have one linear conclusion or multiple linear conclusions. This can apply to art-style games, too, I think. So, when will true non-linearity come to games, if ever?

I think Fable came close, but Fable was fucking boring. Thoughts?
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Carlo Von Sexron
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PostPosted: Fri Oct 26, 2007 5:02 am    Post subject: Reply with quote

Carlo Von Sexron wrote:
possums wrote:

We have reached the general consensus that video games have potential to be art. So, do video games have potential to be considered literature?


Play Planescape: Torment, and you'll realise that the answer is yes, very yes.


Moreso than even Myst, I reckon.
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Its_The_Sneak!!!
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PostPosted: Fri Oct 26, 2007 5:03 am    Post subject: Reply with quote

possums wrote:
That's another question. Games usually have one linear conclusion or multiple linear conclusions. This can apply to art-style games, too, I think. So, when will true non-linearity come to games, if ever?
it already has. Online multiplayer games have little to no linearity.
or if you argue that having a common goal is linearity, then how about Garry's Mod for Half Life 2? You just build stuff and play with physics and stuff.
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dodger



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PostPosted: Fri Oct 26, 2007 6:13 am    Post subject: Reply with quote

Its_The_Sneak!!! wrote:
possums wrote:
That's another question. Games usually have one linear conclusion or multiple linear conclusions. This can apply to art-style games, too, I think. So, when will true non-linearity come to games, if ever?
it already has. Online multiplayer games have little to no linearity.
or if you argue that having a common goal is linearity, then how about Garry's Mod for Half Life 2? You just build stuff and play with physics and stuff.
And what about all those Sim- games? The newer ones have a lot of mathematics built into them, for instance creating random amounts of precipitation over a set time period, but adhering to the average expected rainfall over the long run. There's essentially no linearity in those games, is my point, except for the fact that they behave as much as possible like real life.

One could also argue that a fully fleshed-out simulated city is indeed a work of art. Lord knows I take unnecessary amounts of pride in mine. It's really a blurred line between "I made this art using a game." and the game itself being art.
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possums
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PostPosted: Fri Oct 26, 2007 8:33 am    Post subject: Reply with quote

Alright, simulation as art is fair. That's not what I meant though, exactly.

I meant something more along the lines of a non-linear game with a plot, not like Sim City's "you are the omni-mayor, make a town, don't fuck up" but more like, "this is a world in which you are not an omnipresent godbeing but simply a denizen. Enact change."

Fable is sort of like that, Legend of Mana and various other games in that strain are similar. What I'm getting at though is basically life simulation, but only with so many options as opposed to infinite. It would take forever to program but it would be worth it.
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Rocky Sullivan
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PostPosted: Fri Oct 26, 2007 9:12 am    Post subject: Reply with quote

Quote:
I think Fable came close, but Fable was fucking boring. Thoughts?


I hope Fable 2 is seriously shithot.
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Rocky Sullivan
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PostPosted: Fri Oct 26, 2007 9:14 am    Post subject: Reply with quote

Also, video games can already be art. Come on guys, Yoshi's Island ffs.
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possums
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PostPosted: Fri Oct 26, 2007 9:17 am    Post subject: Reply with quote

Fable 2 will probably be a huge improvement, Yoshi's Island is rad, Bonnie is almost always right. And awesome.

I've got some people around my dorm having conversations on this now, so hopefully some new ideas will come up. This is getting pretty interesting, though...
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